diff --git a/website/pages/index.js b/website/pages/index.js
index 19f3a8d681..2d89400073 100644
--- a/website/pages/index.js
+++ b/website/pages/index.js
@@ -1,4 +1,5 @@
import React from 'react';
+import TicTacToe from './tictactoe';
import {Link} from 'react-router-dom';
export default class Home extends React.Component {
@@ -11,7 +12,10 @@ export default class Home extends React.Component {
));
return (
-
Available Routes{routeLinks}
+
Available Urls
+
+
Play some TicTacToe
+
);
}
diff --git a/website/pages/tictactoe.js b/website/pages/tictactoe.js
new file mode 100644
index 0000000000..b5af6ad4e0
--- /dev/null
+++ b/website/pages/tictactoe.js
@@ -0,0 +1,165 @@
+import React from 'react';
+
+const square = {
+ background: '#fff',
+ border: '1px solid #999',
+ float: 'left',
+ fontSize: '24px',
+ fontWeight: 'bold',
+ lineHeight: '34px',
+ height: '34px',
+ marginright: '-1px',
+ marginTop: '-1px',
+ padding: '0',
+ textAlign: 'center',
+ width: '34px'
+};
+
+const boardRow = {
+ clear: 'both',
+ content: '',
+ display: 'table'
+};
+
+const game = {
+ display: 'flex',
+ flexDirection: 'row'
+};
+
+function Square(props) {
+ return (
+
+ );
+}
+
+function calculateWinner(squares) {
+ const lines = [
+ [0, 1, 2],
+ [3, 4, 5],
+ [6, 7, 8],
+ [0, 3, 6],
+ [1, 4, 7],
+ [2, 5, 8],
+ [0, 4, 8],
+ [2, 4, 6]
+ ];
+ for (let i = 0; i < lines.length; i++) {
+ const [a, b, c] = lines[i];
+ if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
+ return squares[a];
+ }
+ }
+ return null;
+}
+
+class Board extends React.Component {
+ renderSquare(i) {
+ return (
+ this.props.onClick(i)}
+ />
+ );
+ }
+
+ render() {
+ return (
+
+
+ {this.renderSquare(0)}
+ {this.renderSquare(1)}
+ {this.renderSquare(2)}
+
+
+ {this.renderSquare(3)}
+ {this.renderSquare(4)}
+ {this.renderSquare(5)}
+
+
+ {this.renderSquare(6)}
+ {this.renderSquare(7)}
+ {this.renderSquare(8)}
+
+
+ );
+ }
+}
+
+class Game extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = {
+ history: [
+ {
+ squares: Array(9).fill(null)
+ }
+ ],
+ stepNumber: 0,
+ xIsNext: true
+ };
+ }
+
+ handleClick(i) {
+ const history = this.state.history.slice(0, this.state.stepNumber + 1);
+ const current = history[history.length - 1];
+ const squares = current.squares.slice();
+ if (calculateWinner(squares) || squares[i]) {
+ return;
+ }
+ squares[i] = this.state.xIsNext ? 'X' : 'O';
+ this.setState({
+ history: history.concat([
+ {
+ squares: squares
+ }
+ ]),
+ stepNumber: history.length,
+ xIsNext: !this.state.xIsNext
+ });
+ }
+
+ jumpTo(step) {
+ this.setState({
+ stepNumber: step,
+ xIsNext: step % 2 === 0
+ });
+ }
+
+ render() {
+ const history = this.state.history;
+ const current = history[this.state.stepNumber];
+ const winner = calculateWinner(current.squares);
+
+ const moves = history.map((step, move) => {
+ const desc = move ? 'Go to move #' + move : 'Go to game start';
+ return (
+
+
+
+ );
+ });
+
+ let status;
+ if (winner) {
+ status = 'Winner: ' + winner;
+ } else {
+ status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
+ }
+
+ return (
+
+
+ this.handleClick(i)} />
+
+
+
+ );
+ }
+}
+
+export default Game;